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Pandemic 2.5 journal, part 2
January 23, 2012

The continuation to my previous journal can now be found here. I may or may not have gone terribly offtopic while writing it however.

Pandemic 2.5 journal, part 1
January 16, 2012

First allow me to wish everyone a happy New Year! I hope that 2012 has brought nothing but good fortune for you all so far. I'm personally loving 2012 already despite what I've been working on since January 7th...

And hey, what a coincidence! Speaking of work I've just posted a Pandemic 2.5 journal for everyone here.

Pandemic 2.5 Screenshots
August 20, 2011

The first in-game screenshots of Pandemic 2.5 as well as new details can now be found on the game page here. I'm also happy to report that Pandemic 2.5 will only cost iPhone, iPod Touch and iPad gamers $1.99 when it is released to the app store.

Now that I'm done the majority of the necessary OpenGL, game and architecture code, visually, the game should progress far more rapidly over the coming weeks. I'll be posting my first Pandemic 2.5 journal early next week along with more screenshots and game details.

Super Moon completed
July 22, 2011

After over a week of polishing and balancing my latest flash game Super Moon has been completed! I'm now waiting on sponsors for the game and hope to have it published sometime early next month.

In other news I originally intended to post a journal about Pandemic 2.5 a few weeks ago but have decided to until I have some more substantial details to report. The good news is that now with Super Moon completed, 100% of my attention is focused on the game.